So our DnD group is having so much fun playing DnD on Monday nights, that we've decided to add another night of gamin' to our weekly games. And we've decided to make it ... Friday nights! Because, and lets be honest, we aren't kids anymore, and saving our Friday nights in case we decide to 'go out to the bar' is about the most pathetic lie we can pretend we believe about ourselves.
Also: Season 4 of Battlestar Galactica is on hiatus until next year, so there's really nothing holding us back now.
Our group's collective second-most favorite setting for games besides the Gygaxian Middle Ages is the Galactic Space Opera setting of Star Wars! So Star Wars Saga is next on the agenda, and as I have the most Wookiepedian understanding of the setting of all of us (and the only person who owns the rulebook), I get to GM!
None of the group has played it before, but I'm not too worried. They learned 3.5, then they learned 4e. Since Saga is sort of a mixture of those two systems Saga should be no problem. The problem is deciding which setting to play in. We've narrowed it down to two choices:
Clone Wars -- The setting with the most promise that got the shortest straw with representation on the big screen. A galactic war involving Jedi + Cloned Stormtroopers vs. Battle Droids and Sith Lords? Who could possibly make that kind of premise boring? I'll tell you who: Hayden Christenson as Mannequin Skywalker and George Lucas over the age of 40. But I feel that I could present some really Jeditacular adventures set within the Separatist Wars.
Rise of the Empire -- The original Wars. Jedi hiding from a tyrannical empire! Scoundrels smuggling goods to rebel cells! AT-ATs and X-wing fighters! This setting has great promise for adventures involving padawan Jedi and escaped Wookie slaves battling the oppressive Empire. And remember, I don't believe in restricting player creation options for the sake of "story" (regardless of the title of this post), so you wanna be a Padawan Jedi Ewok? You're on! Just please try to explain it without referencing Wilfred Brimley or the Caravan of Courage.
So how do we decide what setting to play in? I'll tell you how, we do this old school: A die roll. At the Monday's weekly DnD game we'll not only make characters, but I'll also make an epic percentile die roll to determine the setting:
01-50% Clone Wars
51-00% Rise of the Empire
So what setting will it be? Stay tuned!
Update: And the winner is...
Rise of the Empire by a nose!
Since the roll was so close, I've decided to cheat and make the campaign take place immediately after the events of Revenge of the Sith. This way we can still have a bunch of Jedi padawans in the party and I can still use my clone trooper miniatures.
May the Schwartz be with you.